Urwendir

Female Elven Bandit

She is an adult elf with grey eyes, strawberry hair in a plait, and golden skin.

Personality Traits: Daring.

Alignment: chaotic neutral.

She is a follower of Gaia. (CN)

Born: 533 AC (Age 267)

Orientation: Hetrosexual

Home: None

Settlement: Travertinepass (immigrated from Eilinrda)

Mother: Rianain the Second

Father: Saerlin the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 12 12 9
-2 +2 +1 +1 +1

ACHPPassive
Perception
Speed
13 18 11 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Sleight of Hand +4, Deception +2, Stealth +4

Abilities:

  • Fey Ancestry. Urwendir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Urwendir can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Urwendir knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 3 matches.
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 7 sp 2 cp Money Pouch Urwendir's money pouch. It has 2 gp, 15 sp and 22 cp in it. ¾ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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