Amaroth

Female Elven Housekeeper

She is an adolescent elf with hazel eyes, long black hair with a fringe cut, and purple skin.

Personality Traits: Serious, Upbeat, Tolerant.

Alignment: neutral.

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Vegetable Garden

Settlement: Sev Beritar

Mother: Yavannis the First

Father: Mahtaod the First

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 9 11 11
+1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Amaroth has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Handkerchief A small square of cloth with Amaroth stitched in one corner.
1 5 gp Mirror, steel ½ lb.
1 2 gp 7 sp 4 cp Money Pouch Amaroth's money pouch. It has 2 gp, 5 sp and 24 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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