Lisimavia Mather
Female Longfoot Vegetable Farmer
She is an adult longfoot with amber eyes (the right of which is glass), long tied back dark-brown hair, and light brown skin.
Personality Traits: Dull.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 747 AC (Age 54)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Gelicworth
Spouse: Charlie Mather
Mother: Carrie Lightbody (Deceased)
Father: Sigisumbus Lightbody (Deceased)
Children
- Dobrasroc Mather - age 29 ♂
- Inodas Mather - age 22 ♂
- Elard Mather - age 18 ♂
- Reginase Mather - age 15 ♀
Siblings
- Roxie Huston - age 72 ♀
- Belindida Lightbody - age 68 ♀
- Jessamnca Lightbody-Mather - age 68 ♀
- Folcdic Lightbody - age 54 ♂
Half-Siblings (Father's Side)
- Bladbur Lightbody - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 9 | 11 | 11 | 9 | 14 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Lisimavia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Lisimavia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Lisimavia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Charlie" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 9 sp 9 cp | Money Pouch | Lisimavia's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |