Belindida Lightbody
Female Longfoot
She is an elderly longfoot with amber eyes, long silver hair tied back in a knot, and light brown skin.
Personality Traits: Tolerant, Daring, Honest.
Alignment: neutral.
Born: 732 AC (Age 68)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Port Parkesdon (immigrated from Gelicworth)
Spouse: Edgar Lightbody
Mother: Carrie Lightbody (Deceased)
Father: Sigisumbus Lightbody (Deceased)
Children
- Valentine Lightbody - age 36 ♂
- Irvin Lightbody - age 33 ♂
Siblings
- Roxie Huston - age 72 ♀
- Jessamnca Lightbody-Mather - age 68 ♀
- Folcdic Lightbody - age 54 ♂
- Lisimavia Mather - age 54 ♀
Half-Siblings (Father's Side)
- Bladbur Lightbody - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 9 | 8 | 12 | 7 |
| -1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 9 | 25 ft. |
Alignment: neutral
Size: Small
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +1
Abilities:
- Lucky. When Belindida rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Belindida has advantage on saving throws against being frightened.
- Halfling Nimbleness. Belindida can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Edgar" engraved on the inside. | |
| 1 | 2 sp | Money Pouch | Belindida's money pouch. It has 2 sp in it. | ¹⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Picture of a family | A printed image made using a Mirror of Frozen Image. It depicts a family. | ||
| 1 | 4 cp | Pipe | A clay pipe. | |
| 1 | 1 gp | Pipe Leaf |
A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe. |
¹⁄₁₆ lb. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 3 cp | Walking Stick | A walking stick made of birch. | 4 lbs. |