Edward Hatcher
Male Human Potato Farmer
He is an adult human with grey eyes (the left of which is glass), blond and grey streaked hair in braids, stubble, and light pink skin.
Personality Traits: Kind.
Alignment: neutral.
Born: 780 AC (Age 20)
Orientation: Hetrosexual
Home: Potato Field
Settlement: Willingbrook
Spouse: Nelly Hatcher
Mother: Norah Hatcher
Father: Gregorius Hatcher
Children
- Gregorius Hatcher the 2nd - age 1 ♂
Siblings
- Katie Hatcher - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 10 | 10 | 8 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Spoken Languages: Common, Halfling (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 5 gp | "Another mysterious school" | common |
By Argonel Aurl Not a particularly famous book, but pretty interesting. |
5 lbs. |
| 1 | 15 gp | "The cleric" (1st Edition) | uncommon |
By Bofáin Taleforger Fiction. Deep in a dwarven city, an ordinary cleric is thrust in to a web of politics when a lord is assassinated. She must uncover the truth of the plot, but does not know who to trust. It is from the first print run. |
5 lbs. |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Nelly" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Edward's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |