Sylvester Ingram the 2nd
Male Human Housekeeper
He is an adult human with hazel eyes, balding brown hair, a big bushy beard, and medium brown skin.
Personality Traits: Extroverted, Impatient.
Alignment: chaotic neutral.
He is a follower of Gaia. (CN)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Ingram's Quality Tailors
Settlement: Willingbrook
Spouse: Peony Ingram
Mother: Leonora Ingram
Father: Trevor Ingram
Children
- Aldiva Ingram the 2nd - age 7 ♀
- Goldie Ingram - age 6 ♀
Siblings
- Marjory Pickett - age 24 ♀
- Everett Ingram - age 24 ♂
- Alva Ingram - age 10 ♂
- Betty Ingram - age 9 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 10 | 11 | 10 | 9 |
| -2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 4 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 4 gp | "Clever hero" (Dog-eared) |
By Rowanor Petty Not a particularly famous book and a disappointing read. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 10 gp | "Organised Crime" | This book appears to contain the constitution and bylaws of a thieves guild. | 5 lbs. |
| 2 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Peony" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 2 sp 2 cp | Money Pouch | Sylvester's money pouch. It has 1 gp, 11 sp and 12 cp in it. | ½ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |