Shoomeek Barnett
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with grey eyes and grey fur with light brown stripes.
Personality Traits: Secretive, Tired, Impatient.
Alignment: neutral.
Born: 790 AC (Age 10)
Orientation: Hetrosexual
Home: Aluvialu's Apothecary
Settlement: Budstable
Mother: Eilinwen Eadow
Father: Looll Barnett
Siblings
- Clemeep Barnett - age 8 ♂
- Iva Eadow - age 8 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 8 | 12 | 13 | 8 |
| -2 | +1 | -1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 14 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Survival +3, Perception +3
Abilities:
- Hold Breath. Shoomeek can hold their breath for up to 30 minutes at a time.
- Bite. Shoomeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Shoomeek can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Shoomeek is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 2 sp | Greatclub | A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed | 10 lbs. |
| 1 | 2 gp 4 sp 1 cp | Money Pouch | Shoomeek's money pouch. It has 2 gp, 2 sp and 21 cp in it. | ½ lb. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |