Shoomeek Barnett

Male Otterfolk Arch-Druid's Apprentice

He is an adolescent otterfolk with grey eyes and grey fur with light brown stripes.

Personality Traits: Secretive, Tired, Impatient.

Alignment: neutral.

Born: 790 AC (Age 10)

Orientation: Hetrosexual

Home: Aluvialu's Apothecary

Settlement: Budstable

Mother: Eilinwen Eadow

Father: Looll Barnett

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 12 13 8
-2 +1 -1 +1 +1 -1

ACHPPassive
Perception
Speed
13 14 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Survival +3, Perception +3

Abilities:

  • Hold Breath. Shoomeek can hold their breath for up to 30 minutes at a time.
  • Bite. Shoomeek can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Shoomeek can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Shoomeek is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 Empty bottle An empty bottle that once contained a beverage.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp 4 sp 1 cp Money Pouch Shoomeek's money pouch. It has 2 gp, 2 sp and 21 cp in it. ½ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

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