Fleakin Sandrogers

Male Otterfolk Able Seaman

He is an adult otterfolk with black eyes (behind a pair of spectacles) and black fur with light brown streaks.

Personality Traits: Personable, Kind.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: None

Settlement: Budstable

Mother: Reyere Eadow

Father: Soolo Sandrogers

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 10 8 7 10
+1 -1 -1

ACHPPassive
Perception
Speed
13 8 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Acrobatics +3, Deception +2, Perception +1

Abilities:

  • Hold Breath. Fleakin can hold their breath for up to 30 minutes at a time.
  • Bite. Fleakin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Sea-Legs. Fleakin has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 10 gp "Alchemical Tables and Ratios Explained" By Grhal Baker

An updated reference book of chemical combinations and what they do when mixed, updated with a appendix explaining how to use fractions. When making an arcana skill check on the subject of alchemy, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
3 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 15 gp Map of Ataland A complete and accurate map of Ataland. Includes major settlements, features and waters.
1 1 gp 8 sp 9 cp Money Pouch Fleakin's money pouch. It has 18 sp and 9 cp in it. ½ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 Shopping list An old shopping list with most of the items crossed off.

Download as Fantasy Grounds NPC

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