Freell Fox

Male Otterfolk Pirate

He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.

Personality Traits: Patient.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 777 AC (Age 23)

Orientation: Homosexual

Home: None

Settlement: Budstable

Mother: Deatu Waeloent

Father: Teyer Fox

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 8 8 13 8
-2 +1 -1 -1 +1 -1

ACHPPassive
Perception
Speed
12 14 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +3, Deception +1, Perception +1

Abilities:

  • Hold Breath. Freell can hold their breath for up to 30 minutes at a time.
  • Bite. Freell can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Freell can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Sea-Legs. Freell has advantage on dexterity saves while at sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 6 gp A solid gold arm ring A chorded gold band, worn around the upper arm.
1 Comb A comb.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 12 gp 9 sp 5 cp Grandiose Quartz necklace A gilded copper necklace, with a string of 10 small quartz gems.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 8 gp Map of Geflus A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters.
1 4 gp 8 sp 5 cp Money Pouch Freell's money pouch. It has 2 gp, 27 sp and 15 cp in it. ⅞ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.

Download as Fantasy Grounds NPC

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