Gróni Sandrogers

Male Otterfolk Pirate

He is an adult otterfolk with black eyes and medium brown fur with dark brown streaks.

Personality Traits: Idealistic, Honest, Jovial.

Alignment: chaotic good.

He is a follower of Marlon. (NG)

Born: 774 AC (Age 26)

Orientation: Homosexual

Home: None

Settlement: Budstable

Mother: Meatee Bolgehole (Deceased)

Father: Herup Sandrogers (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 11 13 9
-2 +2 +1 +1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +4, Deception +2, Perception +2

Abilities:

  • Hold Breath. Gróni can hold their breath for up to 30 minutes at a time.
  • Bite. Gróni can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Gróni can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Sea-Legs. Gróni has advantage on dexterity saves while at sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 7 cp A solid pewter neck ring A chorded pewter band, with a loop clasp, worn around the neck.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
2 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Empty bottle An empty bottle that once contained a beverage.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 6 gp 1 cp Money Pouch Gróni's money pouch. It has 3 gp, 29 sp and 11 cp in it. ⅞ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 15 gp 5 sp Quartz encrusted shoulder clasp An elaborate electrum shoulder clasp, with 6 small quartz stones inset.

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