Lester Piper
Male Human Housekeeper
He is an adult human with grey eyes, a bald head, a full beard, and light pink skin.
Personality Traits: Impatient, Shy, Daring.
Alignment: lawful neutral.
He is a follower of Solina. (LG)
Born: 778 AC (Age 22)
Orientation: Hetrosexual
Home: Piper's Emporium
Settlement: Worsbourne
Spouse: Mable Piper
Mother: Jean Piper
Father: Theobald Piper
Siblings
- Jenny Piper - age 17 ♀
- Lulu Piper - age 14 ♀
- Bernard Piper - age 11 ♂
- Geoffrey Piper - age 9 ♂
- Helyas Piper - age 6 ♂
Statistics
STR | DEX | CON | WIS | INT | CHR |
---|---|---|---|---|---|
12 | 12 | 10 | 11 | 11 | 9 |
+1 | +1 |
AC | HP | Passive Perception | Speed |
---|---|---|---|
11 | 6 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
Quantity | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|
1 | Child's drawing | common | A child's drawing of a fish. | ||
1 | 12 gp 7 sp 7 cp | Engraved Amethyst ring | common | A gilded copper ring, with 1 small a amethyst stone inset and fine engraving work. | |
1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Mable" engraved on the inside. | |
1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
1 | 1 gp 1 sp 2 cp | Money Pouch | common | Lester's money pouch. It has 9 sp and 22 cp in it. | ⅝ lb. |
1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |