Piper's Emporium

247 year old Human construction, small sized

Location: Worsbourne

Owned by: Jean Piper

A small brick house, painted indigo. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bernard Piper 11 Male Human He is a human child with brown eyes, short black hair in a side parting, and medium brown skin.
Geoffrey Piper 9 Male Human He is a human child with grey eyes, short strawberry hair, and light pink skin.
Helyas Piper 6 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin.
Jean Piper Shopkeep 42 Female Human She is an adult human with grey eyes, long styled strawberry hair, and pale white skin.
Lester Piper Housekeeper 22 Male Human He is an adult human with grey eyes, a bald head, a full beard, and light pink skin.
Mable Piper Shopkeep's Assistant 22 Female Human She is an adult human with brown eyes, scruffy black hair, and dark brown skin.
Theobald Piper Housekeeper 42 Male Human He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 108% of their base value.

Available Price Value Item Description Weight
3 2 gp 2 gp Abacus 2 lbs.
3 26 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
2 1 gp 1 sp 1 gp Hammer 3 lbs.
3 2 cp 2 cp Ink pen
2 100 gp 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
3 110 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
3 1 cp 1 cp Torch A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 1 lb.
3 1 gp 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 10 gp 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.
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