Piper's Emporium
247 year old Human construction, small sized
Location: Worsbourne
Owned by: Jean Piper
A small brick house, painted indigo. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bernard Piper | 11 | Male | Human | He is a human child with brown eyes, short black hair in a side parting, and medium brown skin. | |
| Geoffrey Piper | 9 | Male | Human | He is a human child with grey eyes, short strawberry hair, and light pink skin. | |
| Helyas Piper | 6 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin. | |
| Jean Piper | Shopkeep | 42 | Female | Human | She is an adult human with grey eyes, long styled strawberry hair, and pale white skin. |
| Lester Piper | Housekeeper | 22 | Male | Human | He is an adult human with grey eyes, a bald head, a full beard, and light pink skin. |
| Mable Piper | Shopkeep's Assistant | 22 | Female | Human | She is an adult human with brown eyes, scruffy black hair, and dark brown skin. |
| Theobald Piper | Housekeeper | 42 | Male | Human | He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin. |
Family Tree
- Jean Piper nee Hardy (♀/42) + Theobald Piper (♂/42/Jean's husband)
- Lester Piper (♂/22/Jean's son) + Mable Piper nee Johnson (♀/22/Jean's daughter in-law)
- Bernard Piper (♂/11/Jean's son)
- Geoffrey Piper (♂/9/Jean's son)
- Helyas Piper (♂/6/Jean's son)
Items for sale
At this location, items are priced between 90% and 108% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 3 | 51 gp | 50 gp | Alchemist's fire (flask) | This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. | 1 lb. |
| 3 | 4 gp 9 sp | 5 gp | Clothes, costume | 4 lbs. | |
| 2 | 24 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 3 | 100 gp | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 2 | 2 sp 2 cp | 2 sp | Paper (one sheet) | ||
| 3 | 4 gp 5 sp | 5 gp | Scale, merchant's | A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. | 3 lbs. |
| 2 | 47 gp | 50 gp | Spellbook | Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. | 3 lbs. |