Piper's Emporium
247 year old Human construction, small sized
Location: Worsbourne
Owned by: Jean Piper
A small brick house, painted indigo. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bernard Piper | 11 | Male | Human | He is a human child with brown eyes, short black hair in a side parting, and medium brown skin. | |
| Geoffrey Piper | 9 | Male | Human | He is a human child with grey eyes, short strawberry hair, and light pink skin. | |
| Helyas Piper | 6 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin. | |
| Jean Piper | Shopkeep | 42 | Female | Human | She is an adult human with grey eyes, long styled strawberry hair, and pale white skin. |
| Lester Piper | Housekeeper | 22 | Male | Human | He is an adult human with grey eyes, a bald head, a full beard, and light pink skin. |
| Mable Piper | Shopkeep's Assistant | 22 | Female | Human | She is an adult human with brown eyes, scruffy black hair, and dark brown skin. |
| Theobald Piper | Housekeeper | 42 | Male | Human | He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin. |
Family Tree
- Jean Piper nee Hardy (♀/42) + Theobald Piper (♂/42/Jean's husband)
- Lester Piper (♂/22/Jean's son) + Mable Piper nee Johnson (♀/22/Jean's daughter in-law)
- Bernard Piper (♂/11/Jean's son)
- Geoffrey Piper (♂/9/Jean's son)
- Helyas Piper (♂/6/Jean's son)
Items for sale
At this location, items are priced between 90% and 108% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 1 | 3 cp | 2 cp | Blowgun needle | 1 lb. | |
| 3 | 2 gp 1 sp | 2 gp | Bottle, glass | 2 lbs. | |
| 2 | 24 gp | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 2 | 10 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 3 | 96 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 3 | 1 gp | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |
| 2 | 5 sp 3 cp | 5 sp | Sealing wax | ||
| 2 | 1 sp | 1 sp | Spike, iron | 5 lbs. | |
| 2 | 1 cp | 1 cp | Whetstone | 1 lb. |