Piper's Emporium

247 year old Human construction, small sized

Location: Worsbourne

Owned by: Jean Piper

A small brick house, painted indigo. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bernard Piper 11 Male Human He is a human child with brown eyes, short black hair in a side parting, and medium brown skin.
Geoffrey Piper 9 Male Human He is a human child with grey eyes, short strawberry hair, and light pink skin.
Helyas Piper 6 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin.
Jean Piper Shopkeep 42 Female Human She is an adult human with grey eyes, long styled strawberry hair, and pale white skin.
Lester Piper Housekeeper 22 Male Human He is an adult human with grey eyes, a bald head, a full beard, and light pink skin.
Mable Piper Shopkeep's Assistant 22 Female Human She is an adult human with brown eyes, scruffy black hair, and dark brown skin.
Theobald Piper Housekeeper 42 Male Human He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 108% of their base value.

Available Price Value Item Description Weight
3 5 gp 3 sp 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
2 6 cp 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 9 sp 8 cp 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
3 1 sp 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1,100 gp 1,000 gp Spyglass Objects viewed through a spyglass are magnified to twice their size. 1 lb.
1 2 cp 1 cp Whetstone 1 lb.
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