Piper's Emporium

247 year old Human construction, small sized

Location: Worsbourne

Owned by: Jean Piper

A small brick house, painted indigo. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bernard Piper 11 Male Human He is a human child with brown eyes, short black hair in a side parting, and medium brown skin.
Geoffrey Piper 9 Male Human He is a human child with grey eyes, short strawberry hair, and light pink skin.
Helyas Piper 6 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin.
Jean Piper Shopkeep 42 Female Human She is an adult human with grey eyes, long styled strawberry hair, and pale white skin.
Lester Piper Housekeeper 22 Male Human He is an adult human with grey eyes, a bald head, a full beard, and light pink skin.
Mable Piper Shopkeep's Assistant 22 Female Human She is an adult human with brown eyes, scruffy black hair, and dark brown skin.
Theobald Piper Housekeeper 42 Male Human He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 108% of their base value.

Available Price Value Item Description Weight
3 1 gp 1 sp 1 gp Bedroll 7 lbs.
2 2 gp 2 sp 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
1 5 gp 2 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 1 sp 1 cp 1 sp Ladder (10-foot) 25 lbs.
2 1 gp 8 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
1 5 sp 4 cp 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
1 4 sp 5 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 1 cp 1 cp Riversticks (Gaming Set) Four custom modified ash sticks, for playing the popular otterfolk game Riversticks. The sticks have had their twig pruned and have been polished to a shine.
Playing riversticks requires flowing water. Sticks are dropped in the water and raced to a downstream finish-line. Riversticks may appear to be a game of chance, but expert players know how to give themselves the edge with starting placement and by knowing which of their sticks to use on a given course.
4 lbs.
3 4 gp 5 sp 5 gp Signet ring
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