Piper's Emporium

247 year old Human construction, small sized

Location: Worsbourne

Owned by: Jean Piper

A small brick house, painted indigo. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Bernard Piper 11 Male Human He is a human child with brown eyes, short black hair in a side parting, and medium brown skin.
Geoffrey Piper 9 Male Human He is a human child with grey eyes, short strawberry hair, and light pink skin.
Helyas Piper 6 Male Human He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin.
Jean Piper Shopkeep 42 Female Human She is an adult human with grey eyes, long styled strawberry hair, and pale white skin.
Lester Piper Housekeeper 22 Male Human He is an adult human with grey eyes, a bald head, a full beard, and light pink skin.
Mable Piper Shopkeep's Assistant 22 Female Human She is an adult human with brown eyes, scruffy black hair, and dark brown skin.
Theobald Piper Housekeeper 42 Male Human He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 108% of their base value.

Available Price Value Item Description Weight
3 46 gp 50 gp Antitoxin (vial) A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
2 5 sp 3 cp 5 sp Blanket 3 lbs.
3 4 gp 8 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 110 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
3 5 sp 4 cp 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.
1 10 gp 10 gp Wand An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 1 lb.
1 2 sp 2 sp Waterskin 5 lbs.
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