Piper's Emporium
247 year old Human construction, small sized
Location: Worsbourne
Owned by: Jean Piper
A small brick house, painted indigo. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bernard Piper | 11 | Male | Human | He is a human child with brown eyes, short black hair in a side parting, and medium brown skin. | |
Geoffrey Piper | 9 | Male | Human | He is a human child with grey eyes, short strawberry hair, and light pink skin. | |
Helyas Piper | 6 | Male | Human | He is a human child with grey eyes, short strawberry hair in a side parting, and pale white skin. | |
Jean Piper | Shopkeep | 42 | Female | Human | She is an adult human with grey eyes, long styled strawberry hair, and pale white skin. |
Lester Piper | Housekeeper | 22 | Male | Human | He is an adult human with grey eyes, a bald head, a full beard, and light pink skin. |
Mable Piper | Shopkeep's Assistant | 22 | Female | Human | She is an adult human with brown eyes, scruffy black hair, and dark brown skin. |
Theobald Piper | Housekeeper | 42 | Male | Human | He is an adult human with brown eyes, short black hair in a side parting, a long beard, and medium brown skin. |
Family Tree
- Jean Piper nee Hardy (♀/42) + Theobald Piper (♂/42/Jean's husband)
- Lester Piper (♂/22/Jean's son) + Mable Piper nee Johnson (♀/22/Jean's daughter in-law)
- Bernard Piper (♂/11/Jean's son)
- Geoffrey Piper (♂/9/Jean's son)
- Helyas Piper (♂/6/Jean's son)
Items for sale
At this location, items are priced between 90% and 108% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
1 | 1 gp 8 sp | 2 gp | Bottle, glass | 2 lbs. | |
3 | 5 cp | 5 cp | Caltrops | As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
3 | 2 gp | 2 gp | Clothes, traveler's | 4 lbs. | |
3 | 1 gp 9 sp | 2 gp | Grappling hook | 4 lbs. | |
2 | 4 gp 5 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
3 | 99 gp | 100 gp | Magnifying glass | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. |