Alberta Wilcox
Female Human Arch-Druid
She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin.
Personality Traits: Honest, Responsible, Serious.
Alignment: chaotic good.
She is a follower of Gaia. (CN)
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Wilcox's Apothecary
Settlement: Brentdale
Spouse: Nelson Wilcox
Mother: Hattie Doolittle
Father: Berenger Doolittle (Deceased)
Siblings
- Edith Wilcox - age 38 ♀
- Walding Doolittle - age 36 ♂
- Tillie Doolittle - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 9 | 10 | 14 | 10 | 11 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 12 | 30 ft. |
Alignment: chaotic good
Size: Medium
Actions:
- Light hammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Light hammer. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Perception +5, Arcana +3
Abilities:
- Wild Shape. Alberta can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Alberta is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Dice | A standard six-sided die. | ||
| 1 | Door Key | The key to Wilcox's Apothecary. | ||
| 1 | 3 sp | Gilded copper ear studs | A pair of gilded copper ear-studs. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nelson" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Gaia) | A holy symbol in the shape of a tree. | |
| 1 | 2 gp | Light hammer | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp 2 sp 3 cp | Money Pouch | Alberta's money pouch. It has 20 sp and 23 cp in it. | ⅞ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 21 gp 6 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 16 small quartz stones between them. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |