Wilcox's Apothecary

231 year old Human construction, medium sized

Location: Brentdale

Owned by: Alberta Wilcox

A half-timbered house with a slate tile roof. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Abigail Wilcox Arch-Druid's Apprentice 12 Female Human She is an adolescent human with amber eyes, short curly dark-brown hair, and medium brown skin.
Alberta Wilcox Arch-Druid 33 Female Human She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin.
Donald Wilcox 51 Male Human He is an elderly human with amber eyes, white hair in braids, a clean shaven face, and light brown skin.
Eveline Doolittle 57 Female Human She is an elderly human with hazel eyes, brown and grey streaked hair in a plait, and medium brown skin.
Hattie Doolittle 59 Female Human She is an elderly human with brown eyes, silver hair in a plait, and medium brown skin.
Henricus Doolittle 52 Male Human He is an elderly human with amber eyes, short curly brown hair, a long beard, and light brown skin.
Isabella Hathaway Arch-Druid's Apprentice 12 Female Human She is an adolescent human with hazel eyes, long tied back dyed green hair, and dark brown skin.
Lou Doolittle Druid 34 Female Human She is an adult human with amber eyes, strawberry hair in a ponytail, and light pink skin.
Nelson Wilcox Housekeeper 36 Male Human He is an adult human with amber eyes, short curly dark-brown hair, a clean shaven face, and light brown skin.
Olivia Wilcox 61 Female Human She is an elderly human with brown eyes, long tied back dyed black hair, and medium brown skin.
Walding Doolittle Druid 36 Male Human He is an adult human with grey eyes, balding dyed strawberry hair, stubble, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 105% and 117% of their base value.

Available Price Value Item Rarity Description
1 550 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
6 57 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 340 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 500 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 210 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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