Findalna

Female Elven Bandit

She is an adult elf with blue eyes, long tied back dyed auburn hair, and light pink skin.

Personality Traits: Mean, Serious.

Alignment: lawful neutral.

She is a follower of Gaia. (CN)

Born: 478 AC (Age 322)

Orientation: Homosexual

Home: None

Settlement: Silverpass (immigrated from Nelnuedir)

Mother: Inelhel the First

Father: Imboroth the Second (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 11 11 9
-2 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Deception +2, Stealth +4

Abilities:

  • Fey Ancestry. Findalna has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Findalna can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Findalna knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 8 cp Large copper ear hoop A large copper hoop earring.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 5 sp 1 cp Money Pouch Findalna's money pouch. It has 2 gp, 25 sp and 1 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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