Dooma Amarluten

Female Otterfolk Seaman

She is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with light brown fur on their feet.

Personality Traits: Jumpy, Shy.

Alignment: neutral.

Born: 781 AC (Age 19)

Orientation: Hetrosexual

Home: None

Settlement: Rushdale

Mother: Jane Amarluten

Father: Miekin Zorvrothnax

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 7 10 8 8
-2 +1 -1 -1 -1

ACHPPassive
Perception
Speed
13 7 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +3, Deception +1, Perception +2

Abilities:

  • Hold Breath. Dooma can hold their breath for up to 30 minutes at a time.
  • Bite. Dooma can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sea-Legs. Dooma has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 9 matches.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 4 gp Map of the Rushdale area A map of the area in and around around the hamlet of Rushdale. Includes major streets and a few important dwellings.
1 1 gp 7 sp 6 cp Money Pouch Dooma's money pouch. It has 1 gp, 5 sp and 26 cp in it. ⅝ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.

Download as Fantasy Grounds NPC

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