Jekin Zorvrothnax
Male Otterfolk Seaman
He is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with white fur on their feet.
Personality Traits: Shy, Upbeat, Impatient.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 779 AC (Age 21)
Orientation: Hetrosexual
Home: None
Settlement: Rushdale
Mother: Jane Amarluten
Father: Miekin Zorvrothnax
Siblings
- Looli Amarluten - age 28 ♀
- Mooma Amarluten - age 25 ♀
- Koomeek Zorvrothnax - age 21 ♂
- Dooma Amarluten - age 19 ♀
- Pleelo Zorvrothnax - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 7 | 9 | 8 | 8 |
| +1 | -1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 7 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Acrobatics +3, Deception +1, Perception +2
Abilities:
- Hold Breath. Jekin can hold their breath for up to 30 minutes at a time.
- Bite. Jekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Sea-Legs. Jekin has advantage on dexterity saves while sailing.
Spoken Languages: Common, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 7 gp | "A simpler life" |
By Amber Rose A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm. |
5 lbs. |
| 1 | 5 gp | "The poor adventure" |
By Bertram David Not a particularly famous book, but entertaining none the less. |
5 lbs. |
| 3 | Button | A loose green button. | ||
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 8 gp | Map of Driaca | A complete and accurate map of Driaca. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 1 gp 6 sp 2 cp | Money Pouch | Jekin's money pouch. It has 16 sp and 2 cp in it. | ⅜ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 20 gp | Orb | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |