Zeyeru Shoonapup

Female Otterfolk Housekeeper

She is an adult otterfolk with grey eyes (behind a pair of spectacles) and grey fur with white stripes.

Personality Traits: Jumpy.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 759 AC (Age 41)

Orientation: Hetrosexual

Home: Theanpup's Manor

Settlement: Port Southden

Spouse: Clearit Theanpup

Mother: Shoona Pealapup (Deceased)

Father: Ploolo Freemapup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 9 10 13 11
-2 +2 +1

ACHPPassive
Perception
Speed
12 4 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2

Abilities:

  • Hold Breath. Zeyeru can hold their breath for up to 30 minutes at a time.
  • Bite. Zeyeru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 1 gp 4 sp 6 cp Money Pouch Zeyeru's money pouch. It has 1 gp, 4 sp and 6 cp in it. ¼ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 22 gp 8 sp 2 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate pewter shoulder clasps, with 9 medium quartz stones between them.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 1 sp Polished stone necklace A string of medium polished stone beads.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Clearit" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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