Celeiel Uldusil
Female Elven Ship's Captain
She is an adult elf with grey eyes, long auburn and grey streaked hair with a fringe cut, and olive skin.
Personality Traits: Hilarious.
Alignment: neutral.
Born: 472 AC (Age 328)
Orientation: Hetrosexual
Home: None
Settlement: Birchdown
Mother: Tiey Uldusil (Deceased)
Father: Flili Ironlamp (Deceased)
Siblings
- Arwenna Uldusil - age 480 ♀
- Elebrlas Uldusil - age 446 ♀
- Elberan Uldusil - age 441 ♀
- Fingolion Ironlamp - age 389 ♂
- Indorgon Ironlamp - age 370 ♂
Half-Siblings (Mother's Side)
- Beleis Stalembelyn - age 523 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 9 | 9 | 9 | 9 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 8 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +3 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Acrobatics +3, Deception +2
Abilities:
- Fey Ancestry. Celeiel has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sea-Legs. Celeiel has advantage on dexterity saves while sailing.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 22 | 2 gp | Black Powder (10) | 10 charges of black powder for use with a firearm. | ⅛ lb. |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 250 gp | Flintlock Pistol | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 18 | 3 gp | Lead Slug (10) | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
| 1 | 2 gp | Manacles | These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. | 6 lbs. |
| 1 | 1 gp 8 sp 4 cp | Money Pouch | Celeiel's money pouch. It has 17 sp and 14 cp in it. | ⅝ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 6 gp | Street Map of Birchdown | An accurate street map of Birchdown. Includes most streets and and many important dwellings. Also includes a small amount of the surrounding area. |