Cereor Deepseeker

Male Otterfolk Arch-Druid

He is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.

Personality Traits: Dull.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 757 AC (Age 43)

Orientation: Hetrosexual

Home: Deepseeker's Apothecary

Settlement: Port Cirencesstead

Spouse: Mooy Greenblower

Mother: Shrena Greenblower (Deceased)

Father: Otto Deepseeker (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 12 11 8 8
-2 +1 +1 -1 -1

ACHPPassive
Perception
Speed
12 36 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
  • Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Medicine +3, Religion +2

Abilities:

  • Hold Breath. Cereor can hold their breath for up to 30 minutes at a time.
  • Bite. Cereor can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Cereor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Cereor is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Deepseeker's Apothecary.
1 Handkerchief A small square of cloth with Cereor stitched in one corner.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 sp 5 cp Money Pouch Cereor's money pouch. It has 5 sp and 5 cp in it. ³⁄₁₆ lb.
1 2 sp Paper (one sheet)
1 2 sp Quarterstaff A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk 4 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 Smooth Stone A tumbled smooth stone with "Mooy" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

Send Feedback