Deepseeker's Apothecary

800 year old Otterfolk construction, small sized

Location: Port Cirencesstead

Owned by: Cereor Deepseeker

Located close to the water line, this small Den has an access point from the water, and one from dry land. Paintings of long-lost relatives hang on the walls, each with a name-plaque. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Cereor Deepseeker Arch-Druid 43 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.
Dreyetu Moonfloren Housekeeper 27 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with brown fur on their feet.
Finartan Staples Arch-Druid's Apprentice 8 Male Otterfolk He is an adolescent otterfolk with grey eyes and grey fur with white fur on their feet.
Iuliana Greenblower Arch-Druid's Apprentice 11 Female Otterfolk She is an adolescent otterfolk with black eyes and grey fur with white patches.
Leameep Deepseeker Housekeeper 16 Male Otterfolk He is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.
Mooy Greenblower Housekeeper 44 Female Otterfolk She is an adult otterfolk with one grey eye (her right is closed and scarred) and grey fur with light brown fur on their feet.
Otto Greenblower Housekeeper 32 Male Otterfolk He is an adult otterfolk with grey eyes and medium brown fur with dark brown fur on their feet.
Reala Greenblower Housekeeper 14 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with light brown fur on their feet.
Throomeek Toliash Arch-Druid's Apprentice 9 Male Otterfolk He is an adolescent otterfolk with grey eyes and grey fur with light brown stripes.
Zep Moonfloren Medic 16 Female Otterfolk She is an adult otterfolk with grey eyes and grey fur with white fur on their face and chest.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 118% of their base value.

Available Price Value Item Rarity Description
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 160 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 310 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 52 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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