Anairir

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with brown eyes, long flowing dark-brown hair, and dark brown skin.

Personality Traits: Evasive, Personable, Optimistic.

Alignment: neutral.

Born: 740 AC (Age 60)

Orientation: Hetrosexual

Home: Aredis' Apothecary

Settlement: Indoil

Mother: Tinuvidis the First

Father: Eleborlas the First

Siblings

Statistics

STRDEXCONWISINTCHR
12 15 12 9 8 11
+1 +2 +1 -1

ACHPPassive
Perception
Speed
14 18 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Greatclub. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Religion +1, Insight +2

Abilities:

  • Fey Ancestry. Anairir has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Anairir can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Anairir is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 10 gp "Spellships: 2 - The Victory" By Gus Newman

A book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes win their own spellship - "The Victory", after saving some moon-folk.
5 lbs.
2 Broken arrow A broken arrow, missing its tip.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 cp Ink pen
1 2 gp 3 sp 3 cp Money Pouch Anairir's money pouch. It has 1 gp, 13 sp and 3 cp in it. ⁵⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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