Aredis the Second

Female Elven Arch-Druid

She is an adult elf with green eyes, long light-brown hair with a fringe cut, and golden skin.

Personality Traits: Shy, Mean, Tense.

Alignment: neutral.

Born: 593 AC (Age 207)

Orientation: Hetrosexual

Home: Aredis' Apothecary

Settlement: Indoil

Spouse: Minyon the First

Mother: Arwenan the Second

Father: Lebrimor the First

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 11 9 11 12
-2 +2 +1

ACHPPassive
Perception
Speed
14 32 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Nature +3, Animal Handling +3

Abilities:

  • Fey Ancestry. Aredis has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Aredis can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Aredis is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 Door Key The key to Aredis' Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Minyon" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 Handkerchief A small square of cloth with Aredis stitched in one corner.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 8 sp 5 cp Money Pouch Aredis' money pouch. It has 7 sp and 15 cp in it. ⁷⁄₁₆ lb.
1 1 sp Polished stone necklace A string of medium polished stone beads.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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