Inglor Haldir Starove
Male Elven Druid
He is an adult elf with grey eyes, short dyed strawberry hair in a side parting, a clean shaven face, and light pink skin.
Personality Traits: Unperturbed, Evasive.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 592 AC (Age 208)
Orientation: Hetrosexual
Home: Rhaevanarsar's Arcane Apothecary
Settlement: Amaredhir (immigrated from Bel-Turghil)
Spouse: Emeldina Serinien Rhaevanarsar
Mother: Elwindis Aredal Elorn
Father: Duilindiir Mablun Starove
Siblings
- Elberdis Induilasnel Elorn - age 328 ♀
- Galaas Rindehel Elorn - age 281 ♀
- Amradan Amroros Starove - age 205 ♂
- Rindehel Elorn - age 22 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 10 | 9 | 10 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Darkvision
Actions:
- Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
- Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2, Insight +2
Abilities:
- Fey Ancestry. Inglor has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Inglor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Inglor Haldir is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Chewed gum | A piece of chewed gum. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Emeldina Serinien" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 5 sp | Javelin | A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk | 2 lbs. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 1 gp 2 sp 6 cp | Money Pouch | Inglor's money pouch. It has 1 gp, 1 sp and 16 cp in it. | ⅜ lb. |
| 1 | 5 cp | Polished wood necklace | A string of very large polished wooden beads. | |
| 1 | 11 gp 6 sp | Quartz encrusted shoulder clasp | An elaborate silver shoulder clasp, with 8 small quartz stones inset. | |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |