Rhaevanarsar's Arcane Apothecary
142 year old Elf construction, small sized
Location: Amaredhir
Owned by: Vardiel Yavannanel Rhaevanarsar
The door on this half-timbered cottage has been painted grey. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Edainas Rhaevanarsar | Housekeeper | 93 | Female | Elf | She is an adolescent elf with grey eyes, dyed blond hair in a ponytail, and olive skin. |
Edrahtador Seirbow | Arch-Druid's Apprentice | 98 | Male | Elf | He is an adolescent elf with brown eyes, short black hair, and medium brown skin. |
Emeldina Serinien Rhaevanarsar | Housekeeper | 133 | Female | Elf | She is an adult elf with brown eyes, long flowing black hair, and dark brown skin. |
Inglor Haldir Starove | Druid | 208 | Male | Elf | He is an adult elf with grey eyes, short dyed strawberry hair in a side parting, a clean shaven face, and light pink skin. |
Penlo Celegin Alestrong | Housekeeper | 103 | Male | Elf | He is an adolescent elf with brown eyes, very short black hair, and black skin. |
Riande Sterar | Arch-Druid's Apprentice | 51 | Female | Elf | She is an adolescent elf with grey eyes, short red hair in a side parting, and pale white skin. |
Thraon Belemmalmo Alestrong | Housekeeper | 304 | Male | Elf | He is an adult elf with brown eyes, very short black hair, a clean shaven face, and dark brown skin. |
Vardiel Yavannanel Rhaevanarsar | Arch-Druid | 400 | Female | Elf | She is an adult elf with brown eyes, brown hair in a ponytail, and black skin. |
Family Tree
- Vardiel Yavannanel Rhaevanarsar (♀/400) + Thraon Belemmalmo Alestrong (♂/304/Vardiel's husband)
- Emeldina Serinien Rhaevanarsar (♀/133/Vardiel's daughter) + Inglor Haldir Starove (♂/208/Vardiel's son in-law)
- Penlo Celegin Alestrong (♂/103/Vardiel's son)
- Edainas Rhaevanarsar (♀/93/Vardiel's daughter)
Items for sale
At this location, items are priced between 92% and 96% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 440 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
2 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 460 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 48 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 94 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |