Earl Abrams

Male Human Housekeeper

He is an adult human with brown eyes, balding dark-brown and grey streaked hair, a full beard, and medium brown skin.

Personality Traits: Tolerant, Unperturbed, Responsible.

Alignment: neutral.

Born: 766 AC (Age 34)

Orientation: Hetrosexual

Home: Decker's Apothecary

Settlement: Amerby

Spouse: Gwendoline Abrams

Mother: Ivy Abrams

Father: Humphrey Abrams (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 10 9 9 9 10

ACHPPassive
Perception
Speed
10 4 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Nature +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Gwendoline" engraved on the inside.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 6 sp 6 cp Money Pouch Earl's money pouch. It has 2 gp, 5 sp and 16 cp in it. ⁷⁄₁₆ lb.
1 3 cp Mop A used mop, made of course strings of formally white yarn.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Stale bread slice A stale bread slice.

Download as Fantasy Grounds NPC

Send Feedback