Susannah Abrams

Female Human Housekeeper

She is an adult human with brown eyes, long tied back black hair, and dark brown skin.

Personality Traits: Altruistic, Personable, Tolerant.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: Abrams' Residence

Settlement: Amerby

Spouse: Osbert Abrams

Mother: Myra Mitchell (Deceased)

Father: Everardus Mitchell (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 7 8 10 12 11
-1 -1 +1

ACHPPassive
Perception
Speed
9 3 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: History +3

Spoken Languages: Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp Chain (10 feet) A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. 10 lbs.
1 1 gp Cook's utensils These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Osbert" engraved on the inside.
1 2 sp 7 cp Money Pouch Susannah's money pouch. It has 2 sp and 7 cp in it. ³⁄₁₆ lb.
1 Old pipe A filthy old clay pipe.
1 5 cp Painted wood necklace A string of medium painted wooden beads.
1 6 cp Pewter chain bracelet A short chain of tiny pewter links.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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