Geoffrey Abrams

Male Human Carpenter

He is an elderly human with hazel eyes, a bald head, stubble, and medium brown skin.

Personality Traits: Greedy, Introverted.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 748 AC (Age 52)

Orientation: Hetrosexual

Home: Lancelot's Carpenters

Settlement: Amerby

Spouse: Cecelia Abrams

Mother: Iohanna Abrams the 2nd (Deceased)

Father: Lancelot Abrams (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 11 12 11 11
+1 +1

ACHPPassive
Perception
Speed
11 6 11 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 20 gp "Poisons and Antidotes" By Galionan Auglaraan

A exhaustive guide to the symptoms of various poisons, and the creation of antitoxin. When making a medicine check to identify a poison, you can consult this book to gain +1 to the check. You can only consult one book per check.
5 lbs.
1 10 gp "The Chef's Manual of Spices" By Chef Gorman

A complete guide on the usage of spices in cooking. Which spices for which dishes, how much, and when. The cover bears the quote, "Spices aren't a blunt instrument."
5 lbs.
1 8 gp Carpenter's tools These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 6 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Cecelia" engraved on the inside.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 2 gp 8 cp Money Pouch Geoffrey's money pouch. It has 19 sp and 18 cp in it. ¾ lb.

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