Mellda Barrett

Female Halfling Housekeeper

She is an adult halfling with hazel eyes, long dyed dark-brown hair with a fringe cut, and dark brown skin.

Personality Traits: Honest.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 754 AC (Age 46)

Orientation: Hetrosexual

Home: Maccus' Apothecary

Settlement: Elbaton

Spouse: Maccus Barrett

Mother: Semoliina Hale

Father: Walkelinus Hale

Children

Siblings

Statistics

STRDEXCONWISINTCHR
11 12 11 10 11 10
+1

ACHPPassive
Perception
Speed
11 4 10 25 ft.

Alignment: lawful neutral

Size: Small

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Medicine +2

Abilities:

  • Lucky. When Mellda rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mellda has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mellda can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 2 cp Flask or tankard 1 lb.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Maccus" engraved on the inside.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 1 gp 2 sp 1 cp Money Pouch Mellda's money pouch. It has 11 sp and 11 cp in it. ⁷⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.

Download as Fantasy Grounds NPC

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