Arabelia Barrett
Female Halfling Druid
She is an adult halfling with amber eyes, very short red hair, and pale white skin.
Personality Traits: Dull.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 727 AC (Age 73)
Orientation: Hetrosexual
Home: Maccus' Apothecary
Settlement: Elbaton
Spouse: Nicolca Barrett
Mother: Lisiose Heaphouse
Father: Buccar Heaphouse
Children
- Maccus Barrett - age 48 ♂
- Uffoan Barrett - age 41 ♂
- Trainee Officer Grimaose Binkley - age 27 ♀
Siblings
- Marigolna John-Shaffer - age 83 ♀
- Ninaima Hale-Heaphouse - age 67 ♀
- Fortar Shaffer-Heaphouse - age 65 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 9 | 13 | 11 | 8 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 16 | 11 | 25 ft. |
Alignment: lawful neutral
Size: Small
Actions:
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Arcana +2, Religion +2
Abilities:
- Lucky. When Arabelia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Arabelia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Arabelia can move through the space of any creature that is of a size larger than small.
- Wild Shape. Arabelia can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Arabelia is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Nicolca" engraved on the inside. | |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 2 sp | Money Pouch | Arabelia's money pouch. It has 1 sp and 10 cp in it. | ¼ lb. |
| 1 | 5 cp | Polished wood necklace | A string of medium polished wooden beads. | |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |