Floorit Drooteepup
Male Otterfolk Arch-Druid's Apprentice
He is an adolescent otterfolk with black eyes and light brown fur with white streaks.
Personality Traits: Unperturbed.
Alignment: neutral.
Born: 792 AC (Age 8)
Orientation: Hetrosexual
Home: Shretu's Apothecary
Settlement: Wednesden
Mother: Drootee Foolapup
Father: Jealo Shululapup
Siblings
- Dremeep Drooteepup - age 17 ♂
- Rhulureep Drooteepup - age 15 ♂
- Thooreep Drooteepup - age 12 ♂
- Whiereep Drooteepup - age 10 ♂
- Foola Drooteepup - age 8 ♀
- Shrelo Drooteepup - age 8 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 7 | 12 | 11 | 13 |
| -2 | +2 | -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 14 | 14 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Arcana +2, Perception +3
Abilities:
- Hold Breath. Floorit can hold their breath for up to 30 minutes at a time.
- Bite. Floorit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Wild Shape. Floorit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Floorit is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "The Calamity: Theories and Facts" |
By Lóhal, daughter of Tharóin This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day. |
5 lbs. |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 9 sp 8 cp | Money Pouch | Floorit's money pouch. It has 9 sp and 8 cp in it. | ⁵⁄₁₆ lb. |
| 1 | Pouch of mint | A small pouch containing dried mint. It has lost its potency. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |