Freli Roolapup

Female Otterfolk Druid

She is an adult otterfolk with grey eyes and light brown fur with grey stripes.

Personality Traits: Jovial.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 783 AC (Age 17)

Orientation: Hetrosexual

Home: Shretu's Apothecary

Settlement: Wednesden

Spouse: Rhulureep Drooteepup

Mother: Roola Shretupup

Father: Tiekol

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 9 7 8 9
-2 +1 -1 -1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Javelin. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +0 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Medicine +1, Arcana +1

Abilities:

  • Hold Breath. Freli can hold their breath for up to 30 minutes at a time.
  • Bite. Freli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Freli can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Freli is a spellcaster. Her spellcasting ability is wis (spell save DC 9, +1 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Caltrops As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
2 5 sp Javelin A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 8 sp 2 cp Money Pouch Freli's money pouch. It has 7 sp and 12 cp in it. ⅜ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Smooth Stone A tumbled smooth stone with "Rhulureep" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

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