Arweas Tessineir
Female Elven Able Seaman
She is an adult elf with grey eyes, scruffy dark-brown hair, and light brown skin.
Personality Traits: Oblivious, Jovial, Shy.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 511 AC (Age 289)
Orientation: Homosexual
Home: None
Settlement: Olcoton (immigrated from Bruleigh)
Mother: Morwedal Tessineir
Father: Nigond Nasla (Deceased)
Siblings
- Edainth Dompinhud - age 403 ♀
- Mutfan Nasla - age 365 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 10 | 9 | 10 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 8 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Flintlock Pistol. Ranged Weapon Attack: +3 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Acrobatics +3, Deception +3
Abilities:
- Fey Ancestry. Arweas has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Sea-Legs. Arweas has advantage on dexterity saves while sailing.
Spoken Languages: Common, Elvish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 25 | 2 gp | Black Powder (10) | 10 charges of black powder for use with a firearm. | ⅛ lb. |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 250 gp | Flintlock Pistol | A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 24 | 3 gp | Lead Slug (10) | 10 lead slugs for use with a firearm. They are destroyed after use. | 2 lbs. |
| 1 | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
| 1 | 8 gp | Map of Geflus | A complete and accurate map of Geflus. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 3 gp 2 sp 6 cp | Money Pouch | Arweas' money pouch. It has 2 gp, 12 sp and 6 cp in it. | ⅜ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |