Finduiel the Second

Female Elven Arch-Druid's Apprentice

She is an adolescent elf with hazel eyes, long brown hair with a fringe cut, and medium brown skin.

Personality Traits: Personable.

Alignment: neutral.

Born: 739 AC (Age 61)

Orientation: Bisexual

Home: Rwenlas' Elucidated Apothecary

Settlement: Bel-Eronder (immigrated from Tanis Olas)

Mother: Serindiswen the Second

Father: Mablunher the First

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 10 9 9 9
+1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Perception +2, Medicine +2, Survival +2

Abilities:

  • Fey Ancestry. Finduiel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Finduiel can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Finduiel is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 5 gp 6 sp "Healer of my heart" (Dog-eared) By Amber Rose

A trashy romance novel. The book involves a solider who falls for the healer who saved his life.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 7 gp "Mines of passion" By Amber Rose

A trashy romance novel. The book follows an adventurer who delves in to a mine to steal a fabulous treasure, only to have her heart stolen a rival adventurer.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
2 Dice A standard six-sided die.
1 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 6 cp Money Pouch Finduiel's money pouch. It has 2 gp and 6 cp in it. ³⁄₁₆ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

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