Quennarnor

Male Elven Bandit

He is an adult elf with hazel eyes, short brown hair, a clean shaven face, and medium brown skin.

Personality Traits: Evasive, Tolerant, Optimistic.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 607 AC (Age 193)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Tanis Olas)

Mother: Elberethwen the First

Father: Angrouil the First

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 7 8 7 11
+2 -1 -1 -1

ACHPPassive
Perception
Speed
13 14 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Sleight of Hand +4, Deception +2, Acrobatics +4

Abilities:

  • Fey Ancestry. Quennarnor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Quennarnor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Quennarnor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 Dice A standard six-sided die.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 7 sp 7 cp Money Pouch Quennarnor's money pouch. It has 2 gp, 6 sp and 17 cp in it. ½ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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