Findis the Second
Male Elven Vegetable Farmer
He is an adult elf with brown eyes, a shaved head, stubble, and medium brown skin.
Personality Traits: Tense, Serious, Impatient.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 516 AC (Age 284)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Tanis Olas
Spouse: Elbenel the First
Mother: Elberna the First
Father: Ingonir the Second
Children
- Urweril the First - age 163 ♀
- Trainee Officer Eledhir - age 112 ♀
- Elemon - age 71 ♂
- Ingonir the Third - age 47 ♂
Siblings
- Elebis - age 221 ♀
- Celemmdor the First - age 212 ♂
- Amarihel the Second - age 181 ♀
- Gildoas - age 128 ♂
- Edainlas - age 79 ♀
- Yavannais - age 66 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 9 | 9 | 10 | 8 |
| +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Animal Handling +2, Nature +2
Abilities:
- Fey Ancestry. Findis has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Child's drawing | common | A child's drawing of a chicken. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Elbenel" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Solina) | common | A holy symbol in the shape of a lamp. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Findis' money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. | |
| 1 | 1 gp | Sickle | common | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |