Curufinnar the Second

Male Elven Arch-Druid

He is an elderly elf with blue eyes, short grey hair in a side parting, a clean shaven face, and olive skin.

Personality Traits: Introverted, Greedy.

Alignment: neutral.

Born: 242 AC (Age 558)

Orientation: Hetrosexual

Home: Curufinnar's Apothecary

Settlement: Tanis Olas

Spouse: Celebrir Kluapo

Mother: Serindeen the First (Deceased)

Father: Findenemil the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
10 15 8 14 8 11
+2 -1 +2 -1

ACHPPassive
Perception
Speed
14 28 12 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +5, Insight +5, Animal Handling +5

Abilities:

  • Fey Ancestry. Curufinnar has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Curufinnar can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Curufinnar is a spellcaster. His spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "My boring place" By Fulurit

Not a particularly famous book and unintentionally funny.
5 lbs.
1 10 gp "What Not To Eat" By Anthiil

What at first looks like a wilderness survival guide on closer inspection is reveals itself to be a poisoners handbook, packed with detailed and accurate information covering doses required to achieve different effects, from a mild tingle to a painful death.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Comb A comb.
1 1 gp 5 sp Electrum ear stud A plain electrum stud, with a pin & clasp.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Celebrir" engraved on the inside.
1 2 gp 8 sp 2 cp Money Pouch Curufinnar's money pouch. It has 28 sp and 2 cp in it. ⅝ lb.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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