Mabilia Hatch
Female Human Junior Furrier
She is an adult human with amber eyes, very short dyed strawberry hair, and light pink skin.
Personality Traits: Humorless, Oblivious, Optimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Hawkins' Furriers
Settlement: Sheringdon
Spouse: Jonathan Hatch
Mother: Kathleen Hatch (Deceased)
Father: Herbertus Hatch (Deceased)
Siblings
- Agness Hatch - age 39 ♀
- Rocelinus Hatch - age 37 ♂
- Clement Hatch - age 32 ♂
- Godelot Hatch - age 30 ♂
- Beryl Hatch - age 23 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 12 | 12 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Bees Wax | common | A small block of bees wax, wrapped in a scrap of cloth. | ||
| 1 | Doodles | common | Some scribblings on a small scrap of paper. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Jonathan" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 2 gp 8 sp 3 cp | Money Pouch | common | Mabilia's money pouch. It has 28 sp and 3 cp in it. | ⅝ lb. |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |