Christopher Hatch
Male Human Servant
He is an adult human with green eyes (behind a pair of spectacles), scruffy light-brown and grey streaked hair, stubble, and light brown skin.
Personality Traits: Personable, Evasive, Responsible.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 769 AC (Age 31)
Orientation: Hetrosexual
Home: Orchard
Settlement: Aylespool (immigrated from Sheringdon)
Spouse: Leah Hatch
Mother: Alice Hatch
Father: Amos Hatch
Siblings
- Jenkin Hatch - age 34 ♂
- Cristina Hatch - age 32 ♀
- Mary Hatch - age 29 ♀
- Elizabeth Hatch the 2nd - age 28 ♀
- Luke Hatch - age 25 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 9 | 10 | 11 | 12 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "First Steps for Bards" |
By Edward Zephier Contains lyrics and musical notation of a few basic songs. But most of the book is dedicated to helping bards get their start. Advice on instruments, finding work and building an audience. |
5 lbs. |
| 1 | 4 gp | "His old way" (Dog-eared) |
By Fatissaba Sackgirdle Not a particularly famous book, however it is well written. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | Fresh fish | A fresh fish. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Leah" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 2 gp 6 sp | Money Pouch | Christopher's money pouch. It has 2 gp and 6 sp in it. | ³⁄₁₆ lb. |