Richard Hatch the 2nd
Male Human
He is an elderly human with grey eyes, light-brown and grey streaked hair in braids, a full beard, and light brown skin.
Personality Traits: Shy, Kind.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 747 AC (Age 53)
Orientation: Hetrosexual
Home: Orchard
Settlement: Sheringdon
Spouse: Ailova Hatch
Mother: Winifred Hatch (Deceased)
Father: Clyde Hatch (Deceased)
Children
- Lecia Hatch the 2nd - age 18 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 10 | 10 | 11 | 9 |
| -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "A game of mistars" |
By Induilawen Detective fiction. Celeel Clue faces her greatest challenge yet, a foe of equally genius intellect. It's the last book in the series. At the end of the story, Celeel sacrifices herself to defeat her arch-nemesis. |
5 lbs. |
| 1 | 5 gp | "Her brilliant hunt" |
By Rhiep Not a particularly famous book, but entertaining. |
5 lbs. |
| 1 | 2 gp 5 sp | A bracelet | A cord of platted leather with a small number of platinum beads. | |
| 1 | Dog-eared Picture |
A printed image made using a Mirror of Frozen Image. It depicts A Human woman. The work is not of professional quality, but nonetheless, it is made with care and dedication. |
||
| 1 | 3 gp | Electrum ear studs | A pair of electrum ear-studs. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Ailova" engraved on the inside. | |
| 1 | 5 gp | Handaxe | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 sp 4 cp | Money Pouch | Richard's money pouch. It has 4 sp and 14 cp in it. | ⅜ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 5 sp | Pouch | A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). | 1 lb. |