Dreyekin
Male Otterfolk Highwayman
He is an adult otterfolk with grey eyes and light brown fur with dark brown stripes.
Personality Traits: Tired, Serious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 785 AC (Age 15)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Port Kirkden)
Mother: Thrietee
Father: Lleelo
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 13 | 7 | 13 | 12 | 8 |
| +1 | -1 | +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 14 | 11 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +2, Sleight of Hand +3, Deception +1, Stealth +3
Abilities:
- Hold Breath. Dreyekin can hold their breath for up to 30 minutes at a time.
- Bite. Dreyekin can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Sneak Attack. Once per turn, Dreyekin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Dreyekin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "K'ryn's Tales of Teyruse" (Dog-eared) |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep". The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 1 gp 2 sp | Copper gorget | A heavy gorget made of copper. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 5 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 7 sp 7 cp | Money Pouch | Dreyekin's money pouch. It has 1 gp, 25 sp and 27 cp in it. | 1 lbs. |
| 1 | 24 gp 1 sp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 9 medium quartz stones between them. | |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |