Plemeep

Male Otterfolk Noble

He is an adult otterfolk with grey eyes and white fur with light brown fur on their face and chest.

Personality Traits: Kind, Tolerant, Daring.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 770 AC (Age 30)

Orientation: Hetrosexual

Home: Plemeep's Manor

Settlement: Port Kirkden

Spouse: Throon

Mother: Foop (Deceased)

Father: Shreyerup (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 8 11 11 10
-2 +1 -1

ACHPPassive
Perception
Speed
11 10 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d10 slashing damage. two handed.
  • Longsword. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Persuasion +2

Abilities:

  • Hold Breath. Plemeep can hold their breath for up to 30 minutes at a time.
  • Bite. Plemeep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common, Halfling (basic)

Inventory

Quantity Value Item Rarity Description Weight
1 70 gp Emerald electrum gorget uncommon A heavy gorget made of electrum, studded with a small emerald.
1 20 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 100 gp 1 sp 4 cp Iridot copper chain bracelet uncommon A short chain of tiny copper links, with a small iridot attached.
1 15 gp Longsword common A Martial Melee weapon. 1d8 slashing damage. (Two-handed: 1d10 + Slashing damage.) Range: 5. Properties: Versatile 3 lbs.
1 17 gp 5 cp Money Pouch common Plemeep's money pouch. It has 17 gp and 5 cp in it. ⁷⁄₁₆ lb.
1 Smooth Stone common A tumbled smooth stone with "Throon" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 60 gp Wind-up lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp has a key which when wound for 6 seconds (1 turn) powers the lamp for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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