Nuluru
Female Otterfolk Housekeeper
She is an adult otterfolk with grey eyes and white fur with dark brown fur on their feet.
Personality Traits: Daring, Personable.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 767 AC (Age 33)
Orientation: Hetrosexual
Home: Fleeru's Bait Shop
Settlement: Port Kirkden
Spouse: Fulumeep
Mother: Fleeru
Father: Prulukin
Children
- Cloorup - age 1 ♂
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 13 | 7 | 11 | 11 | 12 |
| +1 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 3 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Athletics +3, Insight +2
Abilities:
- Hold Breath. Nuluru can hold their breath for up to 30 minutes at a time.
- Bite. Nuluru can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6+1.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 4 matches. | ||
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 23 gp | Elaborate Quartz broach | An elaborate gold broach, with a 2 medium quartz gems inset. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 2 gp 2 sp 8 cp | Money Pouch | Nuluru's money pouch. It has 1 gp, 12 sp and 8 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 9 gp 2 sp 5 cp | Quartz broach | A electrum broach, with a small quartz inset. | |
| 1 | Smooth Stone | A tumbled smooth stone with "Fulumeep" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 2 cp | Soap | ||
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |