Rosamny Dickson
Female Longfoot Shopkeep
She is an adult longfoot with grey eyes, short curly strawberry hair, and pale white skin.
Personality Traits: Extroverted, Serious, Unperturbed.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 759 AC (Age 42)
Orientation: Hetrosexual
Home: Rosamny's Clean Old-Clothes
Settlement: Leatherland
Spouse: Bowmrry Dickson
Mother: Camenel Thurston-Doyle
Father: Israel Thurston-Doyle (Deceased)
Children
- Camenel Dickson - age 7 ♀
- Reginny Dickson - age 4 ♀
- Polodo Dickson - age 3 ♂
Siblings
- Bartholomeus Thurston-Doyle - age 59 ♂
- Hildan Doyle - age 51 ♂
- Milcar Dodge - age 51 ♂
- Thirza Doyle-Dodge - age 47 ♀
- Fastolpons Doyle - age 45 ♂
- Aladiar Herupup-Doyle - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 10 | 10 | 11 | 11 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +2
Abilities:
- Lucky. When Rosamny rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Rosamny has advantage on saving throws against being frightened.
- Halfling Nimbleness. Rosamny can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Door Key | common | The key to Rosamny's Clean Old-Clothes. | ||
| 1 | Empty bottle | common | An empty bottle that once contained a beverage. | ||
| 1 | 25 gp 2 sp 7 cp | Engraved Aquamarine ring | uncommon | A gilded copper ring, with 1 small a aquamarine stone inset and fine engraving work. | |
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Bowmrry" engraved on the inside. | |
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 1 gp 2 sp 4 cp | Money Pouch | common | Rosamny's money pouch. It has 11 sp and 14 cp in it. | ½ lb. |