Milcar Dodge
Male Longfoot Farmer
He is an adult longfoot with brown eyes, black and grey streaked hair in braids, a clean shaven face, and dark brown skin.
Personality Traits: Cautious, Oblivious.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 750 AC (Age 51)
Orientation: Homosexual
Home: Wheat Field
Settlement: Kingsteignheath (immigrated from Leatherland)
Spouse: Gervasius Dodge (Deceased)
Mother: Camenel Thurston-Doyle
Father: Israel Thurston-Doyle (Deceased)
Siblings
- Bartholomeus Thurston-Doyle - age 59 ♂
- Hildan Doyle - age 51 ♂
- Thirza Doyle-Dodge - age 47 ♀
- Fastolpons Doyle - age 45 ♂
- Aladiar Herupup-Doyle - age 43 ♂
- Rosamny Dickson - age 42 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 10 | 10 | 10 | 9 | 9 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Milcar rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Milcar has advantage on saving throws against being frightened.
- Halfling Nimbleness. Milcar can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "The games of the gods" (Dog-eared) |
By Randolph Silias Considered the definitive work on the creation of this plane of existence, the pantheon, their worship and the games the gods play with the fates of mortals. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Milcar's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 4 sp | Silver septum ring | A thick silver hoop, worn through the nose. | |
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |