Fingim

Male Elven Poacher

He is an adult elf with hazel eyes, balding dark-brown hair, a clean shaven face, and black skin.

Personality Traits: Extroverted, Altruistic, Evasive.

Alignment: chaotic good.

He is a follower of Solina. (LG)

Born: 284 AC (Age 516)

Orientation: Hetrosexual

Home: None

Settlement: Melbaby (immigrated from Tol-Haldas)

Mother: Nimroth the First (Deceased)

Father: Penloddor the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 10 11 10 10
-2 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Sleight of Hand +4, Acrobatics +4, Deception +2

Abilities:

  • Fey Ancestry. Fingim has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Fingim can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Fingim knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common, Halfling (basic)

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 10 matches.
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 9 sp 5 cp Money Pouch Fingim's money pouch. It has 1 gp, 19 sp and 5 cp in it. ½ lb.
1 10 gp 1 sp 6 cp Splendid Quartz necklace A copper necklace, with 8 small quartz gems hanging from it.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback