Tinuil Edhelir Nightrr
Female Elven Junior Furrier
She is an adult elf with grey eyes, long curly blond hair, and grey skin.
Personality Traits: Jovial.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 531 AC (Age 269)
Orientation: Hetrosexual
Home: Mahtaod's Furriers
Settlement: Targlowuth
Spouse: Belegoler Glin Mirita
Mother: Elberil Amarri Nightrr (Deceased)
Father: Edrahbor Evenian
Children
- Anai Turgouil Mirita - age 131 ♂
- Ingloil Mirita - age 78 ♂
- Findan Mirita - age 25 ♂
- Orodil Mirita - age 16 ♂
Siblings
- Enerdil Amroil Evenian - age 422 ♂
- Eledhwedir Indalen Nightrr - age 317 ♀
- Aredoth Amaredna Nightrr - age 266 ♀
- Maki Amrodis Evenian - age 250 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 10 | 12 | 10 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Darkvision
Actions:
- Head Knife. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Persuasion +2
Abilities:
- Fey Ancestry. Tinuil has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Moon City: Invasion" |
By Gus Newman A spinoff from the "Spellships" magic-fiction series. A mysterious alien army targets Moon City. |
5 lbs. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Belegoler Glin" engraved on the inside. | |
| 1 | 1 gp | Head Knife |
A Simple Melee weapon. 1d4
slashing damage.
Range: 5.
Properties:
Light, Monk
A large half-circle blade that is sharp on the rounded portion. The maneuverability of the blade edge make it useful for cutting curves. |
2 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 1 gp 7 sp | Money Pouch | Tinuil's money pouch. It has 1 gp and 7 sp in it. | ³⁄₁₆ lb. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |