Edrahbor Evenian
Male Elven
He is an elderly elf with brown eyes, scruffy dyed purple hair, stubble, and dark brown skin.
Personality Traits: Cautious, Personable, Serious.
Alignment: neutral.
Born: 241 AC (Age 559)
Orientation: Hetrosexual
Home: Wheat Field
Settlement: Targlowuth
Spouse: Elberil Amarri Nightrr (Deceased)
Mother: Nerdis Falanra (Deceased)
Father: Galmil Evenian (Deceased)
Children
- Enerdil Amroil Evenian - age 422 ♂
- Eledhwedir Indalen Nightrr - age 317 ♀
- Tinuil Edhelir Nightrr - age 269 ♀
- Aredoth Amaredna Nightrr - age 266 ♀
- Maki Amrodis Evenian - age 250 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 12 | 10 | 12 |
| -2 | +2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +3, Stealth +4
Abilities:
- Fey Ancestry. Edrahbor has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp 2 sp 9 cp | Money Pouch | Edrahbor's money pouch. It has 2 gp, 2 sp and 9 cp in it. | ¼ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | Old pipe | A filthy old clay pipe. | ||
| 1 | 2 gp 6 sp 1 cp | Quartz-studded ring | A copper ring, with 2 small quartz stones inset. | |
| 1 | 19 gp 5 sp | Tourmaline necklace | A gold necklace, with a small tourmaline gem hanging from it. | |
| 1 | 3 cp | Walking Stick | A walking stick made of pine. | 4 lbs. |