Thulup Jeelapup

Female Otterfolk Arch-Druid's Apprentice

She is an adolescent otterfolk with black eyes and white fur with black spots.

Personality Traits: Tense, Optimistic, Mean.

Alignment: neutral.

Born: 791 AC (Age 9)

Orientation: Hetrosexual

Home: Proor's Apothecary

Settlement: Soliden

Mother: Jeela Thuluppup

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 13 13 12 8 11
-2 +1 +1 +1 -1

ACHPPassive
Perception
Speed
13 18 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Nature +1, Religion +1

Abilities:

  • Hold Breath. Thulup can hold their breath for up to 30 minutes at a time.
  • Bite. Thulup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Wild Shape. Thulup can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Thulup is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 8 gp 5 cp Elaborate Quartz broach An elaborate silver broach, with a 5 small quartz gems inset.
1 16 gp 5 sp Extravagant Quartz necklace A electrum necklace, with a string of 5 medium quartz gems.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 gp Healer's Kit This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. 3 lbs.
1 2 gp 3 sp 2 cp Money Pouch Thulup's money pouch. It has 2 gp, 1 sp and 22 cp in it. ½ lb.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback