Jere Thuluppup

Female Otterfolk Poacher

She is an adult otterfolk with black eyes and light brown fur with brown streaks.

Personality Traits: Serious.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: None

Settlement: Soliden

Mother: Thulup Shrieypup

Father: Froorit Miemapup

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 12 12 7 9
-2 +2 +1 +1 -1

ACHPPassive
Perception
Speed
13 18 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Acrobatics +4, Stealth +4

Abilities:

  • Hold Breath. Jere can hold their breath for up to 30 minutes at a time.
  • Bite. Jere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Jere can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Jere knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 Crumpled map A crumpled map of a region, now unreadable.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 8 sp 2 cp Money Pouch Jere's money pouch. It has 16 sp and 22 cp in it. ¾ lb.
1 Shopping list An old shopping list with most of the items crossed off.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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